Uses of Interface
org.bukkit.entity.Projectile

Packages that use Projectile
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.event.entity Events relating to entities, excluding some directly referencing some more specific entity types. 
org.bukkit.projectiles Classes to represent the source of a projectile 
 

Uses of Projectile in org.bukkit.entity
 

Subinterfaces of Projectile in org.bukkit.entity
 interface Arrow
          Represents an arrow.
 interface Egg
          Represents a thrown egg.
 interface EnderPearl
          Represents a thrown Ender Pearl entity
 interface Fireball
          Represents a Fireball.
 interface Fish
          Deprecated. in favor of FishHook
 interface FishHook
          Represents a fishing hook.
 interface LargeFireball
          Represents a large Fireball
 interface SmallFireball
          Represents a small Fireball
 interface Snowball
          Represents a snowball.
 interface ThrownExpBottle
          Represents a thrown Experience bottle.
 interface ThrownPotion
          Represents a thrown potion bottle
 interface WitherSkull
          Represents a wither skull Fireball.
 

Uses of Projectile in org.bukkit.event.entity
 

Methods in org.bukkit.event.entity that return Projectile
 Projectile ProjectileHitEvent.getEntity()
           
 Projectile ProjectileLaunchEvent.getEntity()
           
 

Constructors in org.bukkit.event.entity with parameters of type Projectile
EntityShootBowEvent(LivingEntity shooter, ItemStack bow, Projectile projectile, float force)
           
ProjectileHitEvent(Projectile projectile)
           
 

Uses of Projectile in org.bukkit.projectiles
 

Methods in org.bukkit.projectiles with type parameters of type Projectile
<T extends Projectile>
T
ProjectileSource.launchProjectile(Class<? extends T> projectile)
          Launches a Projectile from the ProjectileSource.
<T extends Projectile>
T
ProjectileSource.launchProjectile(Class<? extends T> projectile, Vector velocity)
          Launches a Projectile from the ProjectileSource with an initial velocity.
 



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