Uses of Package
org.bukkit.projectiles

Packages that use org.bukkit.projectiles
org.bukkit.block Classes used to manipulate the voxels in a world, including special states. 
org.bukkit.entity Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc. 
org.bukkit.projectiles Classes to represent the source of a projectile 
 

Classes in org.bukkit.projectiles used by org.bukkit.block
BlockProjectileSource
           
 

Classes in org.bukkit.projectiles used by org.bukkit.entity
ProjectileSource
          Represents a valid source of a projectile.
 

Classes in org.bukkit.projectiles used by org.bukkit.projectiles
ProjectileSource
          Represents a valid source of a projectile.
 



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